A diligent programming with 8+ years of various programming projects and directing teams for game development.
Have many years of experience using Unity, Unreal, C#, C, Java, and C++.
Salutations! Below lies some of my projects which I have either designed,
produced, and/or programmed! Please take a look!
I am passionate about game design, programming,
and embracing creativity. I keep a positive attitude to overcome any
obstacles. My greatest strengths lie in my adaptability and critical
thinking skills, as well as my cooperation skills. I have extensive experience in:
Game Production: I have served as a producer on various game projects for 4 years.
AI Programming: I enjoy working with AI and have been able to program AI for the past 3 years of my game development journey.
Gameplay Programming: I have worked on programming a wide variety of gameplay systems, ranging from platformer movesets to unit command systems.
Tools Programming: I love designing tools for my fellow programmers and designers. I have created a worked thoroughly with building my own tools within custom engines and Unity alike.
In this action game, player's take control of King Krilliam, a krill king who commands swarms of other krill to help him in fight those who hunt krill.
In this project, I was an AI and Gameplay programmer, as well as the team producer. On the team, I did the following:
AI Programmer: Built underlying behavior tree system for enemies. Implmented combat encounter controllers for enemies to manage their engagement with the player.
Gameplay Programmer: Implemented some player abilities (Krill-Nado, Krizzors).
Producer: Organized Agile development cycle and worked with team to deliver project on time.
Control robotic cleaning assistant Cooper
as he enters a new home.
Clean up the "treasure" and make the place spotless. For this project, I served as the producer
for the team. I worked with artists, game designers, and audio designers and helped coordinate the team
to complete the game in time for release. I also worked on:
Tools Programming: Implemented an internal editor for designers to use for easier implementation of content.
Engine Architecture: Implemented a message and serialzation system for reading components into the engine. Also assisted
in implementing the game's behavior system.
Control a wizard as you navigate randomly generated dungeons to face tough enemies to reach the boss.
Along the way, upgrade your stats and your spells to aid yourself in the fight against endless waves.
For this project, I worked on:
Gameplay Programming: I implemented the game's spell system and leveling system.
UI Programming: I implemented the player's HUD and upgrade menu.
Mankind has landed on an alien planet and need your help in colonizing it!
Order around the colonists to work at various buildings to further humanity's
expansion or die trying! For this project, I worked on:
UI Programmer: I wrote the basic UI systems for the game, including the alert message system.
AI Programmer: I wrote the behaviors for enemy and colonist AI, from both wandering and targeting. I also
wrote the system for commanding colonists to enter, leave, and operate buildings.